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Minecraft shouldn't ever Feel Clingy, Mojang Says

Mojang continues to monitor the success of other survival games.


Right before the most recent Minecraft 1.19 (opens in new tab) update was launched, I inquired of Mojang what the future of Minecraft looks like. Game director Agnes Larsson and developer Nir "Ulraf" Vaknin weren't willing to discuss specific features for the next major update. It's not a surprise, they'll probably save this for the next Minecraft Live showcase. Instead, we talked about how they're still learning from other crafters and how they want to "keep the magic of Minecraft" for the next 10 years and beyond.


When Minecraft's alpha version launched in 2010 it brought crafting and survival on the map. A thousand other crafting games later-many also made from voxels-Minecraft remains the gold standard for sandbox-based creativity. Mojang could easily fall into a state of complacency after having wore the crown for so long, I imagine. It would then be easy to become secluded and source ideas only from its own developers and players.


Larsson and Vaknin both insisted they wouldn't declare Minecraft superior to the others. (I would, though. I don't want to sound boastful but it's not going to hurt. But they do say that knowing what makes Minecraft apart means they can maintain it.


Larsson said it was intrinsic motivation. "We must inspire and allow players to be creative in their own way," she said, "but never dictate, and never force anything."


Vaknin agreed with the assertion that Minecraft's success lies in encouraging players to be self-motivated "A many games are veering from that, because many players want to be guided and that's fine."
Minecraft

Over the years, I have played a variety of survival crafting games. I was recently drawn to Valheim's viking crafting, which I really enjoyed for a few months. I also enjoyed the session-based survival in Icarus and V Rising's vampire crafting for a few days. Even Valheim that I was obsessed with for more than 100 hours and helped to lobby for as our game of the year (opens in a new tab) in 2021 I haven't been able to keep returning the way Minecraft has.


Vaknin said he's been keeping up with the competition as well. He was also interested in how hunger and food in Valheim work. It made me think about my approach to food. In Minecraft, for example I was not allowed to ignore food systems or treat all food equally. He states, "I spend time thinking about that and wondering if there are any lessons to be learned from it."


Vaknin said that V Rising has a very unique goal and boss tracking system. He also spoke about the need to track bosses throughout the map in order to find them. "It reminded me of the way you find the End stronghold in Minecraft through the eyes of the ender."


While Minecraft grows without having to follow trends, Vaknin hopes it won't ever chase its players .


"Minecraft isn't clingy," was how he described it later in our chat. He likened it to an old friend who will always be there for you, no matter when you decide to leave and return months later.


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Vaknin shared a common experience within the Minecraft community: playing a lot for a long period of time, and then returning to it on a regular basis when the mood strikes. This is a method I've employed for years and it's a method that Mojang is comfortable cultivating.


"So many other games you play and feel like they try to pull you too far, and then once you've finished playing, you don't want to come back. It's amazing that Minecraft doesn’t do this. It is so important to me that this is maintained."


"One thing that was recently added to our guiding principles is: you play Minecraft because you want to not because you feel forced to," Larsson added.


As I look ahead to Minecraft version 1.20, I am happy to know that the folks in control are confident enough to keep up-to-date with all the latest survival and crafting trends without necessarily following them.

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